AoeStats
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Coastal Forest

513317042Analyzed
2v2 RM · 2d ago on Oct 13, 2026· 52m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1129
+14
🇺🇸 Celts · United States
1126
+14
vs
🇺🇸 Armenians · United States
1093
-14
🇺🇸 Romans · United States
1093
-14
Player eAPM Actions Feudal Castle Imperial Opening
72 3,790 8:37 20:20 39:21 ⚔ Scouts into Archers
57 3,022 11:15 25:41 —
42 2,241 11:08 29:58 —
20 1,070 10:17 25:19 39:32

Resources

Player Food Wood Gold Stone Spent Collected
17,080 17,824 11,170 3,000 49,074 57,968
21,740 14,805 8,360 3,170 48,075 52,518
15,880 11,765 3,855 1,520 33,020 37,974
10,930 14,338 6,655 850 32,773 36,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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