AoeStats
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Arena

511106047Analyzed
3v3 RM · 9d ago on Oct 3, 2026· 78m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Britons · Sweden
1163
+15
🇬🇧 Saxons · United Kingdom
1140
+16
🇺🇸 Persians · United States
1103
+17
vs
🇺🇸 Danes · United States
1287
-23
🇺🇸 Saxons · United States
1145
-16
🇺🇸 Varangians · United States
964
-9
Player eAPM Actions Feudal Castle Imperial Opening
44 3,471 10:12 14:02 27:16 ⛏ Fast Castle
40 3,161 10:34 14:31 33:46 ⛏ Fast Castle
26 2,064 10:24 14:31 27:34 ⛏ Fast Castle
21 1,664 11:19 15:48 33:58 ⛏ Fast Castle
20 1,544 11:22 24:36 57:24
16 1,249 11:39 17:08 33:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,335 47,820 22,530 7,205 113,890 123,060
41,050 31,150 33,595 6,620 112,415 115,072
33,375 47,860 27,295 3,100 111,630 125,834
48,470 25,420 17,110 3,455 94,455 129,040
12,800 19,980 16,735 2,900 52,415 88,071
16,660 6,265 9,525 1,745 34,195 36,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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