AoeStats
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Arena

511098438Analyzed
3v3 RM · 8d ago on Oct 3, 2026· 42m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1273
+14
🇺🇸 Saxons · United States
1125
+20
🇺🇸 Varangians · United States
937
+27
vs
🇨🇿 Goths · Czechia
1227
-20
🇩🇪 Britons · Germany
1227
-21
🇹🇼 Aztecs · Taiwan
1218
-20
Player eAPM Actions Feudal Castle Imperial Opening
46 1,967 10:19 14:00 27:24 ⛏ Fast Castle
31 1,317 10:40 15:41 29:27 ⛏ Fast Castle
23 975 11:03 15:34 28:40 ⛏ Fast Castle
23 981 10:51 14:48 29:29 ⛏ Fast Castle
20 859 10:31 14:29 26:55 ⛏ Fast Castle
17 732 11:43 21:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,425 16,160 10,495 2,150 55,230 56,590
19,695 14,965 10,220 1,630 46,510 49,876
12,570 12,595 6,205 2,325 33,695 35,938
15,525 9,175 5,750 1,650 32,100 39,248
12,175 9,910 7,410 1,550 31,045 37,697
9,940 4,550 3,020 850 18,360 27,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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