AoeStats
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Arena

509764643Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 35m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1121
+15
🇧🇷 Turks · Brazil
1101
+16
🇧🇷 Portuguese · Brazil
1087
+17
🇺🇸 Danes · United States
1153
-17
🇺🇸 Franks · United States
1147
-18
🇺🇸 Italians · United States
1022
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 2,093 10:33 14:48 19:06 ◆ FC into Fast Imp
50 1,753 10:18 14:09 32:44 ⛏ Fast Castle
37 1,305 10:38 14:52 — ⛏ Fast Castle
34 1,212 11:35 15:46 27:53 ⛏ Fast Castle
25 888 11:01 15:12 26:21 ⛏ Fast Castle
14 501 11:17 27:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,335 11,380 9,345 200 38,260 41,573
13,625 8,805 14,975 0 37,405 39,277
12,845 7,341 5,875 850 26,911 31,559
8,855 7,873 5,065 1,350 23,143 24,792
9,395 5,440 1,890 300 17,025 25,139
5,870 5,995 1,275 750 13,890 15,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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