AoeStats
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Arena

505574130Analyzed
4v4 RM · 2mo ago on Sep 10, 2026· 48m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1182
+12
🇺🇸 Celts · United States
1125
+14
🇺🇸 Saracens · United States
1104
+15
🇺🇸 Franks · United States
1098
+15
vs
🇺🇸 Cumans · United States
1124
-15
🇨🇦 Turks · Canada
1112
-15
🇫🇷 Byzantines · France
1104
-39
🇺🇸 Spanish · United States
1014
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 2,404 10:49 14:44 30:10 ⛏ Fast Castle
41 1,979 10:51 15:34 34:16 ⛏ Fast Castle
38 1,808 10:33 14:39 29:41 ⛏ Fast Castle
32 1,531 11:40 15:21 28:25 ⛏ Fast Castle
29 1,406 11:05 15:04 31:27 ⛏ Fast Castle
17 816 12:10 21:22 32:44 ⛏ Fast Castle
16 789 15:08 21:23 — ⛏ Fast Castle
14 677 13:05 18:00 25:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,340 22,980 20,430 1,700 82,450 94,949
27,005 23,460 12,170 3,550 66,185 70,147
25,510 17,285 11,880 1,600 56,275 59,649
22,340 19,015 13,150 1,515 56,020 65,931
23,680 13,830 16,695 1,600 55,805 63,240
28,520 12,956 11,945 1,255 54,676 55,971
17,920 11,310 12,460 1,550 43,240 49,780
11,675 8,705 1,320 1,320 23,020 24,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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