AoeStats
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Arena

505351741Analyzed
3v3 RM · 2mo ago on Sep 9, 2026· 56m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Mongols · New Zealand
1096
+17
🇧🇷 Burgundians · Brazil
1081
+18
🇧🇷 Italians · Brazil
1041
+19
vs
🇺🇸 Maya · United States
1158
-19
🇺🇸 Saracens · United States
1122
-18
🇺🇸 Franks · United States
1079
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 3,077 10:48 14:59 26:45 ⛏ Fast Castle
49 2,750 12:54 16:54 30:31 ⛏ Fast Castle
41 2,321 12:04 15:58 32:08 ⚔ Scouts FC
33 1,861 10:49 15:49 28:49 ⛏ Fast Castle
30 1,703 12:22 17:06 32:32 ⛏ Fast Castle
23 1,315 13:00 17:30 29:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,990 19,060 24,375 5,400 80,825 85,284
38,045 19,985 18,915 2,210 79,155 80,688
25,445 25,170 19,995 6,700 77,310 89,153
29,400 16,780 12,200 4,100 62,480 73,937
14,480 19,273 21,665 2,250 57,668 64,169
16,330 20,690 11,430 2,850 51,300 65,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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