AoeStats
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MegaRandom

519279356Analyzed
4v4 RM · 5d ago on Nov 7, 2026· 36m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1149
+17
🇨🇦 Franks · Canada
1109
+18
🇧🇷 Spanish · Brazil
1094
+18
🇹🇼 Aztecs · Taiwan
1058
+19
vs
🇳🇱 Bohemians · Netherlands
1254
-22
🇹🇼 Japanese · Taiwan
1161
-18
🇭🇰 Mongols · Hong Kong SAR China
1116
-17
🇨🇭 Romans · Switzerland
1054
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,510 10:24 23:01 — ⚔ Scout Rush
35 1,288 12:39 19:38 — ⛏ Fast Castle
32 1,181 10:59 17:05 — ⛏ Fast Castle
31 1,149 10:22 23:46 — ⚔ Archer Rush
30 1,102 11:11 18:13 — ⛏ Fast Castle
27 987 11:30 24:01 — ⚔ Archer Rush
26 966 11:12 15:54 — ⛏ Fast Castle
23 846 11:52 16:08 33:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,225 8,113 6,370 1,150 29,858 32,715
9,755 7,465 2,605 1,610 21,435 22,716
9,535 6,525 3,850 200 20,110 22,411
8,645 5,431 5,925 100 20,101 23,327
6,600 7,315 2,130 1,840 17,885 22,123
6,145 6,935 2,300 1,750 17,130 18,219
5,960 7,032 1,960 950 15,902 20,527
6,770 4,396 1,695 495 13,356 13,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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