AoeStats
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Nomad

519273225Analyzed
3v3 RM · 6d ago on Nov 7, 2026· 37m 29s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1178
+15
🇨🇴 Vietnamese · Colombia
1176
+15
🇹🇼 Poles · Taiwan
1174
+15
vs
🇳🇱 Vietnamese · Netherlands
1273
-19
🇭🇰 Mongols · Hong Kong SAR China
1130
-14
🇨🇭 Romans · Switzerland
1066
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,540 13:16 17:49 — ⛏ Fish Boom FC
38 1,434 15:30 23:24 — ⚔ Fish Boom into Scouts
36 1,345 14:46 — — ⚔ Fish Boom into Towers into Skirms
31 1,150 13:55 25:12 — ⚔ Fish Boom into Archers
29 1,097 11:59 27:04 — ⚔ Archers into Scouts
20 767 13:42 20:48 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,045 11,795 5,290 2,275 30,405 32,914
8,930 8,100 1,250 300 18,580 20,734
7,720 7,800 1,520 850 17,890 18,714
7,115 5,205 3,125 1,070 16,515 17,243
6,575 5,906 1,685 1,540 15,706 23,409
5,500 4,315 450 600 10,865 11,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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