AoeStats
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Nomad

519269773Analyzed
3v3 RM · 5d ago on Nov 7, 2026· 22m 33s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1298
+11
🇭🇰 Dravidians · Hong Kong SAR China
1234
+13
1209
+14
vs
🇳🇱 Italians · Netherlands
1289
-16
🇭🇰 Mongols · Hong Kong SAR China
1142
-12
🇨🇭 Wu · Switzerland
1076
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 1,207 12:31 16:14 — ⛏ Fish Boom FC
45 1,026 13:53 17:32 — ⛏ Fish Boom FC
31 709 13:14 17:57 — ⛏ Fish Boom FC
30 669 13:11 16:47 — ⛏ Fish Boom FC
30 675 16:07 — — ⛏ Fish Boom
26 585 13:32 21:33 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
4,470 6,150 1,340 300 12,260 11,782
4,900 3,739 520 870 10,029 10,123
4,250 3,612 775 850 9,487 9,576
3,475 3,244 575 915 8,209 8,659
3,650 2,970 605 0 7,225 9,062
2,225 2,525 0 120 4,870 7,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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