AoeStats
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Arabia

515490837Analyzed
4v4 RM · 15d ago on Oct 22, 2026· 45m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bulgarians · Spain
839
+9
🇨🇳 Poles · China
753
+13
🇨🇳 Poles · China
732
+13
🇨🇳 Spanish · China
677
+15
vs
🇮🇹 Bohemians · Italy
695
-13
🇹🇷 Franks · Türkiye
677
-13
🇪🇪 Britons · Estonia
668
-12
🇮🇹 Malay · Italy
666
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,498 16:15 21:17 34:59 ⛏ Fast Castle
30 1,362 11:35 16:40 39:15 ⛏ Fast Castle
28 1,286 10:13 20:28 36:35 ⛏ Fast Castle
19 853 12:43 17:41 33:07 ⛏ Fast Castle
18 820 11:29 19:56 36:47 ⛏ Fast Castle
13 606 15:21 21:55 40:30 ⚔ Drush FC
12 559 12:39 19:58 40:47 ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
22,930 13,360 13,495 1,500 51,285 55,904
23,700 13,585 3,245 1,000 41,530 62,520
16,380 5,875 7,065 3,000 32,320 35,458
12,800 11,755 5,695 1,600 31,850 32,416
12,335 8,344 5,235 2,310 28,224 35,520
11,340 6,605 5,120 2,250 25,315 27,398
10,090 6,940 2,980 750 20,760 22,006
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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