AoeStats
← Johnnythef6727

Arabia

512106903Analyzed
3v3 RM · 10d ago on Oct 8, 2026· 61m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bengalis · Canada
1005
+15
🇨🇴 Britons · Colombia
969
+16
🇨🇴 Celts · Colombia
833
+20
vs
🇳🇱 Sicilians · Netherlands
967
-17
🇦🇷 Cumans · Argentina
967
-17
🇦🇷 Khmer · Argentina
966
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 3,232 9:11 26:01 45:10 ⚔ Archer Rush
34 2,123 9:35 24:35 42:34 ⚔ Archer Rush
30 1,848 10:26 22:31 42:59 ⚔ Scout Rush
15 946 12:06 33:49 48:14 ⚔ M@A Rush
13 807 11:52 29:35 59:19
13 835 10:43 23:59 46:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,080 20,856 23,045 880 74,861 78,636
24,925 19,620 16,435 3,055 64,035 74,665
18,375 19,700 11,960 3,100 53,135 70,191
17,355 13,000 4,275 2,580 37,210 37,596
10,925 10,715 7,695 100 29,435 34,771
11,260 10,775 5,685 930 28,650 30,531
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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