AoeStats
← Albino Rat

Arena

511396040Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 52m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
916
+14
🇺🇸 Romans · United States
916
+15
vs
🇩🇪 Gurjaras · Germany
900
-15
🇵🇪 Chinese · Peru
870
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,608 10:09 17:23 33:28 ⛏ Fast Castle
25 1,299 9:21 16:41 33:57 ⛏ Fast Castle
22 1,144 11:29 16:15 37:42 ⛏ Fast Castle
21 1,115 11:20 16:27 34:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,025 14,995 16,950 4,200 73,170 84,835
33,615 15,915 14,505 980 65,015 68,223
15,365 18,745 12,580 1,620 48,310 57,340
15,780 12,815 4,330 850 33,775 39,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.