AoeStats
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Arena

509255487Analyzed
3v3 RM · 8d ago on Sep 26, 2026· 63m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
923
+14
🇨🇱 Bohemians · Chile
888
+15
839
+18
🇮🇳 Mongols · India
879
-16
🇺🇸 Gurjaras · United States
877
-16
🇧🇷 Persians · Brazil
873
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,257 10:57 15:01 29:39 ⛏ Fast Castle
19 1,222 11:33 16:21 36:57 ⛏ Fast Castle
16 999 10:20 15:58 36:39 ⛏ Fast Castle
12 755 11:48 16:07 33:42 ⛏ Fast Castle
11 692 11:55 18:13 34:03 ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
29,705 38,560 15,825 6,900 90,990 119,709
43,045 20,315 21,945 3,590 88,895 110,129
29,220 36,390 16,325 3,650 85,585 109,027
38,905 25,945 16,130 3,910 84,890 123,562
17,195 15,055 12,310 4,860 49,420 64,766
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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