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African Clearing

512907330Analyzed
4v4 RM · 9d ago on Oct 11, 2026· 62m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇾 Celts · Malaysia
1191
+15
🇳🇱 Hindustanis · Netherlands
1152
+16
🇨🇳 Berbers · China
1104
+18
🇧🇪 Burgundians · Belgium
1101
+18
vs
🇨🇳 Mongols · China
1278
-21
🇨🇳 Japanese · China
1203
-19
🇻🇳 Franks · Vietnam
1203
-19
🇭🇰 Huns · Hong Kong SAR China
929
-8
Player eAPM Actions Feudal Castle Imperial Opening
34 2,127 13:02 17:50 42:21 ⚔ FC into Archers
33 2,037 14:40 19:02 40:20 ⚔ FC into Scouts
33 2,095 14:42 20:35 36:45 ⛏ Fast Castle
25 1,569 15:01 21:27 39:07 ⛏ Fast Castle
24 1,501 14:18 18:29 33:47 ⛏ Fast Castle
23 1,435 13:44 18:28 49:41 ⛏ Fast Castle
22 1,359 15:19 19:24 34:32 ⛏ Fast Castle
18 1,127 14:57 20:15 39:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,745 31,369 24,435 4,045 101,594 119,645
39,375 25,468 19,985 3,695 88,523 91,494
31,970 24,915 21,090 3,165 81,140 107,410
26,500 24,045 13,670 2,950 67,165 71,196
27,115 17,071 19,325 3,085 66,596 89,749
25,425 14,655 10,845 1,550 52,475 65,446
18,110 13,830 5,395 2,950 40,285 55,418
8,975 7,987 4,240 2,620 23,822 42,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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