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Arena

512802175Analyzed
4v4 RM · 9d ago on Oct 11, 2026· 39m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1149
+14
🇻🇳 Spanish · Vietnam
1126
+15
🇨🇳 Bohemians · China
1101
+16
🇨🇳 Persians · China
1051
+17
vs
🇨🇦 Armenians · Canada
1102
-16
🇪🇨 Persians · Ecuador
1100
-16
🇦🇷 Spanish · Argentina
1094
-42
🇧🇷 Turks · Brazil
1092
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,811 9:39 13:22 28:48 ⛏ Fast Castle
46 1,789 10:43 14:30 — ⛏ Fast Castle
45 1,778 12:32 16:20 21:03 ◆ FC into Fast Imp
33 1,300 9:26 14:37 32:42 ⛏ Fast Castle
29 1,141 9:15 16:30 36:06 ⛏ Fast Castle
28 1,116 11:11 15:17 30:34 ⛏ Fast Castle
26 1,012 11:38 15:39 29:38 ⛏ Fast Castle
15 594 11:03 15:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,945 12,895 17,690 1,815 61,345 67,068
19,555 8,400 12,020 1,600 41,575 44,765
14,945 12,045 9,835 430 37,255 38,189
12,560 13,355 6,560 1,640 34,115 36,847
9,805 11,045 6,775 880 28,505 29,794
14,825 9,210 3,425 300 27,760 29,786
11,875 7,650 6,555 850 26,930 30,895
4,475 4,220 1,550 650 10,895 12,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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