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African Clearing

513182736Analyzed
4v4 RM · 5d ago on Oct 12, 2026· 57m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1305
+15
🇺🇦 Vietnamese · Ukraine
1278
+16
🇨🇳 Byzantines · China
1271
+16
🇪🇸 Spanish · Spain
1224
+18
vs
🇪🇸 Jurchens · Spain
1295
-17
🇪🇸 Berbers · Spain
1279
-16
🇳🇱 Mapuche · Netherlands
1277
-16
🇨🇴 Magyars · Colombia
1274
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 3,411 13:14 17:44 39:06 ⛏ Fast Castle
49 2,813 14:26 18:18 45:43 ⛏ Fast Castle
36 2,055 14:29 18:23 42:02 ⛏ Fast Castle
36 2,027 13:52 18:31 41:13 ⛏ Fast Castle
32 1,802 15:01 20:40 46:25 ⛏ Fast Castle
31 1,769 14:36 19:43 40:39 ⛏ Fast Castle
28 1,583 12:13 16:46 — ⛏ Fast Castle
27 1,548 14:06 18:10 43:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,820 31,858 15,145 3,450 97,273 99,655
38,140 32,021 23,040 1,180 94,381 100,756
40,190 15,651 22,405 3,180 81,426 87,662
23,065 20,675 12,370 1,350 57,460 66,733
23,015 19,896 9,055 3,775 55,741 69,611
19,675 16,164 13,300 3,550 52,689 68,281
15,565 7,005 6,160 3,230 31,960 35,897
6,075 8,055 6,175 300 20,605 20,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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