AoeStats
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Black Forest

515469880Analyzed
3v3 RM · 15d ago on Oct 22, 2026· 49m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Slavs · Hong Kong SAR China
1116
+13
🇹🇭 Mongols · Thailand
1091
+15
🇭🇰 Teutons · Hong Kong SAR China
1088
+14
vs
🇧🇷 Persians · Brazil
1074
-14
🇧🇷 Khmer · Brazil
1047
-14
🇫🇷 Britons · France
1043
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,686 12:53 31:30 — ⛏ Fast Castle
33 1,645 11:37 16:43 29:52 ⛏ Fast Castle
27 1,348 11:55 23:56 36:47 ⚔ Towers FC
26 1,283 10:21 14:36 41:21 ⛏ Fast Castle
25 1,212 16:23 27:05 35:54
18 873 17:01 22:33 41:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,645 16,330 13,385 1,600 66,960 78,919
22,980 14,581 9,320 1,970 48,851 62,415
20,715 13,754 7,405 2,435 44,309 49,744
15,325 10,526 6,270 3,890 36,011 40,908
13,670 8,030 4,095 1,500 27,295 31,984
9,625 7,700 1,050 1,265 19,640 21,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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