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MegaRandom

508447655Analyzed
4v4 RM · 21d ago on Sep 22, 2026· 25m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Magyars · Hong Kong SAR China
1177
+14
🇭🇰 Spanish · Hong Kong SAR China
1111
+17
🇭🇰 Persians · Hong Kong SAR China
1081
+18
🇭🇰 Slavs · Hong Kong SAR China
1068
+20
vs
🇺🇸 Ethiopians · United States
1168
-19
🇹🇼 Slavs · Taiwan
1152
-18
🇫🇷 Franks · France
1128
-17
🇨🇱 Lithuanians · Chile
1076
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,067 9:08 19:52 — ⛏ Fish Boom into Galleys FC
40 1,022 11:33 19:48 — ◆ Fire Galleys FC
37 947 11:21 21:14 — ⚔ Fish Boom into Scouts
34 851 9:27 13:32 — ⛏ Fast Castle
32 822 11:02 — — ⛏ Fish Boom into Fire Galleys FC
28 716 10:38 18:44 — ⛏ Fish Boom into Galleys FC
22 557 10:04 15:09 — ◆ Fire Galleys FC
20 517 9:57 21:33 — ◆ Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
6,120 7,170 1,410 205 14,905 15,940
6,000 5,098 1,065 200 12,363 13,167
4,725 5,265 940 1,400 12,330 13,970
4,475 6,462 790 200 11,927 12,503
6,050 5,050 335 300 11,735 13,157
4,045 4,570 775 875 10,265 12,623
4,935 3,500 1,225 185 9,845 10,876
4,025 4,255 775 0 9,055 13,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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