AoeStats
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Black Forest

511367247Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 62m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Romans · Italy
1201
+15
🇮🇹 Khmer · Italy
1200
+15
vs
🇩🇪 Saxons · Germany
1222
-17
🇩🇪 Portuguese · Germany
1124
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 2,328 12:34 20:11 30:40 ⚔ Fish Boom into M@A FC
33 2,096 12:29 15:29 36:04 ⛏ Fast Castle
21 1,309 11:29 17:47 33:48 ⛏ Fish Boom FC
20 1,224 11:35 17:33 35:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,000 45,626 29,820 5,755 115,201 143,836
30,480 39,156 22,685 4,200 96,521 97,772
32,705 32,067 24,955 1,705 91,432 104,283
36,590 26,259 8,990 4,140 75,979 82,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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