AoeStats
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Nomad

509016619Analyzed
4v4 RM · 9d ago on Sep 25, 2026· 32m 16s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1532
+13
🇨🇴 Varangians · Colombia
1510
+14
🇺🇸 Dravidians · United States
1446
+16
🇹🇷 Italians · Türkiye
1356
+20
🇵🇪 Ethiopians · Peru
1582
-21
🇹🇼 Danes · Taiwan
1508
-18
🇧🇴 Koreans · Bolivia
1378
-13
🇮🇹 Goths · Italy
1349
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 1,427 14:05 18:53 — ⛏ Fish Boom FC
32 1,031 12:25 21:07 — ⛏ Fish Boom into Galleys FC
32 1,025 14:39 18:26 — ⛏ Fish Boom FC
29 946 12:10 16:42 — ⛏ Fish Boom FC
29 921 13:17 20:03 — ⚔ Fish Boom into Archers
27 884 14:14 18:24 — ⛏ Fish Boom FC
24 783 13:22 17:31 — ⛏ Fish Boom FC
21 673 14:43 18:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,775 10,625 6,520 200 29,120 31,176
8,250 11,910 2,080 1,490 23,730 28,709
9,625 8,138 2,380 1,600 21,743 23,493
9,420 7,635 2,560 1,075 20,690 20,496
7,705 6,535 1,725 305 16,270 17,270
5,445 5,419 1,520 750 13,134 13,287
4,700 5,618 1,960 310 12,588 12,571
6,725 3,176 1,700 750 12,351 13,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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