AoeStats
← Luna-Noctis

Black Forest

512647170Analyzed
4v4 RM · 8d ago on Oct 10, 2026· 41m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Varangians · Poland
1193
+13
🇺🇸 Burgundians · United States
1176
+14
🇯🇵 Mongols · Japan
1161
+15
🇹🇼 Danes · Taiwan
1136
+16
vs
🇱🇮 Bengalis · Liechtenstein
1233
-19
🇭🇰 Spanish · Hong Kong SAR China
1157
-15
🇨🇭 Danes · Switzerland
1074
-12
🇨🇭 Khmer · Switzerland
1064
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,941 10:45 14:41 28:48 ⛏ Fast Castle
42 1,770 13:03 17:32 35:22 ⛏ Fast Castle
27 1,122 11:19 17:37 32:41 ⛏ Fast Castle
24 1,019 13:29 22:52 37:13 ⛏ Fast Castle
22 907 10:52 15:19 29:26 ⛏ Fast Castle
20 830 12:41 16:47 28:58 ⛏ Fast Castle
16 653 15:20 21:27 34:00 ⛏ Fast Castle
12 517 14:30 19:25 31:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,425 19,065 11,745 3,100 52,335 63,854
13,900 22,960 8,025 1,150 46,035 71,513
19,060 15,009 8,495 1,580 44,144 51,700
18,070 10,161 7,570 2,880 38,681 49,595
16,140 7,881 6,790 2,800 33,611 35,613
14,445 7,951 6,870 2,120 31,386 35,814
11,775 9,980 4,670 3,415 29,840 34,516
7,850 7,344 2,820 1,360 19,374 20,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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