AoeStats
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African Clearing

512635522Analyzed
4v4 RM · 7d ago on Oct 10, 2026· 76m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
1114
+18
🇩🇪 Mongols · Germany
1106
+18
🇨🇳 Saxons · China
1064
+20
🇬🇧 Danes · United Kingdom
1061
+20
vs
🇱🇮 Bengalis · Liechtenstein
1256
-23
🇭🇰 Spanish · Hong Kong SAR China
1177
-20
🇨🇭 Saxons · Switzerland
1091
-17
🇨🇭 Hindustanis · Switzerland
1080
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 3,374 15:45 19:42 43:21 ⛏ Fast Castle
33 2,559 14:54 18:38 46:15 ⛏ Fast Castle
30 2,301 16:56 20:44 54:21 ⛏ Fast Castle
30 2,299 15:18 29:10 49:32 ⚔ Archer Rush
27 2,086 14:41 18:58 43:33 ⛏ Fast Castle
19 1,426 14:57 22:43 41:57 ⛏ Fast Castle
19 1,482 14:39 19:50 37:09 ⚔ FC into Scouts
12 890 15:45 24:02 48:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,770 37,760 28,385 2,300 117,215 124,425
32,660 40,870 21,955 4,460 99,945 110,665
32,140 26,110 21,455 3,430 83,135 95,860
35,375 22,049 17,595 2,450 77,469 84,818
34,705 11,700 19,190 1,530 67,125 77,898
24,290 17,161 12,490 3,185 57,126 61,763
22,080 8,799 15,005 2,580 48,464 53,915
21,625 15,931 7,775 2,850 48,181 51,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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