AoeStats
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Arena

511800484Analyzed
2v2 RM · 7d ago on Oct 6, 2026· 48m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
1016
+16
🇨🇱 Spanish · Chile
1015
+16
vs
🇩🇰 Khmer · Denmark
1017
-17
🇩🇰 Bohemians · Denmark
1000
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,902 10:37 15:14 32:00 ⛏ Fast Castle
38 1,830 10:59 15:33 31:25 ⛏ Fast Castle
37 1,777 11:43 14:41 31:55 ⛏ Fast Castle
35 1,671 9:46 13:38 29:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,335 29,890 15,150 3,550 68,925 83,934
26,750 12,595 13,090 2,390 54,825 62,598
12,280 21,965 19,450 100 53,795 62,557
12,420 15,025 5,745 1,805 34,995 38,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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