AoeStats
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Arena

508664397Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 53m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
940
+17
🇩🇪 Franks · Germany
916
+18
🇨🇱 Chinese · Chile
966
-17
🇨🇱 Spanish · Chile
966
-18
Player eAPM Actions Feudal Castle Imperial Opening
34 1,819 10:54 16:00 28:54 ⚔ FC into Scouts
26 1,411 10:30 15:03 32:41 ⛏ Fast Castle
19 1,017 8:41 17:31 32:36 ⛏ Fast Castle
17 914 14:00 19:27 31:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,250 17,325 20,515 2,250 98,340 116,940
17,925 28,445 21,330 4,285 71,985 78,447
30,100 22,955 14,975 3,550 71,580 80,942
31,415 13,165 14,170 4,680 63,430 72,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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