AoeStats
← Tomate

Arena

505457788Analyzed
2v2 RM · 24d ago on Sep 9, 2026· 48m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
943
+15
🇨🇱 Spanish · Chile
943
+15
🇪🇸 Slavs · Spain
927
-15
🇫🇷 Burgundians · France
915
-39
Player eAPM Actions Feudal Castle Imperial Opening
34 1,614 9:38 15:14 31:12 ⛏ Fast Castle
30 1,439 10:10 21:32 42:46 ⚔ Scout Rush
26 1,262 10:51 15:46 — ⛏ Fast Castle
25 1,208 11:28 17:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,845 19,150 11,245 3,550 55,790 67,281
16,715 6,730 9,245 1,600 34,290 43,901
6,040 5,670 3,600 3,880 19,190 21,638
7,475 6,398 1,130 1,050 16,053 16,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.