AoeStats
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QS Arena

503517422Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 53m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
923
+13
🇨🇱 Magyars · Chile
923
+13
🇺🇸 Britons · United States
865
-13
🇺🇸 Teutons · United States
855
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,377 7:47 12:43 26:21 ⛏ Fast Castle
32 1,724 7:41 12:35 28:47 ⛏ Fast Castle
30 1,605 7:51 12:28 27:30 ⛏ Fast Castle
15 800 8:17 16:54 29:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,960 28,135 25,340 5,330 79,765 92,437
25,045 30,285 14,710 5,275 75,315 81,066
23,480 20,860 26,235 3,640 74,215 79,012
23,740 8,065 17,095 1,500 50,400 73,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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