AoeStats
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Nomad

511502524Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 47m 35s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1324
+13
🇨🇳 Maya · China
1323
+14
🇦🇺 Teutons · Australia
1311
+14
🇨🇳 Mongols · China
1303
+14
vs
🇨🇳 Inca · China
1291
-14
🇫🇷 Mongols · France
1284
-15
🇧🇪 Japanese · Belgium
1270
-14
🇫🇷 Byzantines · France
1230
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 2,920 13:36 18:41 39:18 ⛏ Fish Boom into Galleys FC
53 2,529 12:47 23:00 29:04 ⛏ Fish Boom into Fire Galleys FC
44 2,075 12:37 16:23 31:14 ⛏ Fish Boom FC
39 1,878 13:13 18:10 39:21 ⛏ Fish Boom FC
30 1,430 15:33 23:59 — ⚔ Fish Boom into M@A
29 1,391 14:04 24:14 36:38 ⛏ Fish Boom into Fire Galleys FC
24 1,159 13:23 17:29 34:38 ⛏ Fish Boom into Fire Galleys FC
18 837 13:58 19:01 34:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,545 23,251 12,020 3,660 58,476 69,512
18,790 20,495 9,790 4,315 53,390 56,200
20,255 12,926 8,930 5,780 47,891 50,832
15,780 20,098 8,105 405 44,388 45,752
15,890 13,749 9,370 3,175 42,184 50,039
16,645 13,305 9,335 1,960 41,245 44,354
11,890 9,230 4,000 3,230 28,350 34,065
7,725 5,500 2,185 1,515 16,925 17,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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