AoeStats
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Baltic

511948121Analyzed
4v4 RM · 29d ago on Oct 7, 2026· 62m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Khmer · Netherlands
833
+23
🇬🇧 Japanese · United Kingdom
821
+10
🇬🇧 Japanese · United Kingdom
797
+10
🇬🇧 Britons · United Kingdom
770
+12
vs
🇨🇳 Persians · China
960
-18
🇨🇳 Vietnamese · China
932
-18
🇨🇳 Teutons · China
474
-4
🇨🇳 Mongols · China
207
-1
Player eAPM Actions Feudal Castle Imperial Opening
35 2,203 14:37 21:12 33:37 ⛏ Fish Boom FC
34 2,143 10:25 14:14 33:26 ⛏ Fast Castle
33 2,055 10:38 20:11 40:09 ⛏ Fast Castle
31 1,926 13:49 17:49 37:48 ⛏ Fast Castle
29 1,830 10:06 20:24 37:33 ⛏ Fish Boom into Fire Galleys FC
23 1,442 12:46 16:41 31:39 ⛏ Fish Boom FC
18 1,159 11:28 20:57 31:38 ⛏ Fish Boom FC
14 908 13:09 20:03 38:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,500 43,015 26,490 3,030 117,035 129,157
42,730 32,349 27,190 8,775 111,044 115,499
39,715 31,115 35,075 2,105 108,010 140,453
21,045 46,094 21,765 10,400 99,304 129,518
19,065 33,463 26,015 2,455 80,998 99,772
36,250 24,863 16,440 3,090 80,643 91,301
20,855 30,355 18,160 5,750 75,120 129,901
24,600 15,238 10,080 1,980 51,898 60,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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