AoeStats
← 贰拾玖号路灯花

Black Forest

511947409Analyzed
4v4 RM · 29d ago on Oct 7, 2026· 1m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
691
+15
🇫🇷 Celts · France
687
+16
🇫🇷 Khmer · France
673
+15
🇹🇼 Persians · Taiwan
651
+17
vs
🇨🇳 Persians · China
986
-26
🇨🇳 Vietnamese · China
957
-25
🇨🇳 Celts · China
483
-9
🇨🇳 Mongols · China
210
-3
Player eAPM Actions Feudal Castle Imperial Opening
63 123 — — —
49 96 — — —
39 76 — — —
39 76 — — —
28 54 — — —
25 49 — — —
22 42 — — —
19 37 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 57 0 0 257 63
150 0 0 0 150 140
100 30 0 0 130 150
100 0 0 0 100 100
0 84 0 0 84 54
0 75 0 0 75 20
50 0 0 0 50 58
50 0 0 0 50 70
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.