AoeStats
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Arabia

515492777Analyzed
4v4 RM · 15d ago on Oct 22, 2026· 29m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1197
+12
🇨🇳 Persians · China
1193
+12
🇨🇳 Franks · China
1190
+13
🇮🇳 Huns · India
1090
+18
vs
🇫🇷 Ethiopians · France
1142
-15
🇫🇷 Magyars · France
1139
-15
🇵🇪 Italians · Peru
1092
-13
🇩🇪 Poles · Germany
1082
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 1,407 10:25 26:10 — ⚔ Scout Rush
37 1,088 11:12 23:07 — ⚔ Scout Rush
36 1,062 10:09 25:04 — ⚔ Archer Rush
35 1,031 8:57 28:12 — ⚔ Scouts into Skirms
33 967 9:26 21:42 — ⚔ Scout Rush
28 845 9:20 18:42 — ⚔ Scout Rush
25 728 13:00 19:30 — ⛏ Fast Castle
17 493 11:51 23:51 —

Resources

Player Food Wood Gold Stone Spent Collected
10,835 4,364 4,870 300 20,369 21,888
8,345 4,806 3,200 850 17,201 18,798
6,750 5,163 2,300 200 14,413 15,517
6,875 4,045 720 1,135 12,775 13,749
5,470 4,714 2,360 100 12,644 14,003
6,675 4,476 725 475 12,351 13,537
6,760 3,704 1,075 10 11,549 13,177
4,280 3,600 385 170 8,435 9,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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