AoeStats
← Falcon98

Nomad

511139304Analyzed
2v2 RM · 15d ago on Oct 3, 2026· 48m 29s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Italians · United Kingdom
942
+14
🇬🇧 Huns · United Kingdom
764
+21
vs
🇦🇷 Italians · Argentina
1057
-24
🇦🇷 Byzantines · Argentina
715
-25
Player eAPM Actions Feudal Castle Imperial Opening
45 2,186 17:04 24:12 41:38 ⚔ Fish Boom into M@A FC
43 2,067 15:38 25:07 45:34 ⚔ Fish Boom into Scouts
20 976 14:56 22:07 43:47 ⛏ Fish Boom FC
12 595 13:37 20:25 47:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,195 16,665 11,875 2,350 50,085 52,817
14,585 18,940 5,575 3,300 42,400 48,595
10,040 9,025 4,290 1,775 25,130 26,827
10,480 6,172 5,355 2,700 24,707 28,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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