AoeStats
← Falcon98

Nomad

511131957Analyzed
2v2 RM · 15d ago on Oct 3, 2026· 42m 10s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vietnamese · United Kingdom
931
+11
🇬🇧 Huns · United Kingdom
746
+18
vs
🇲🇽 Aztecs · Mexico
822
-15
🇨🇴 Teutons · Colombia
803
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,114 13:50 22:49 — ⚔ Fish Boom into Archers
31 1,292 14:56 21:02 37:04 ⛏ Fish Boom FC
22 914 15:40 33:32 — ⚔ Fish Boom into Scouts into Towers
17 717 14:59 24:00 39:43 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
13,930 9,785 6,130 1,400 31,245 34,204
9,675 12,230 5,120 3,100 30,125 30,367
9,340 10,960 4,120 2,250 26,670 30,591
9,360 5,325 2,195 725 17,605 18,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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