AoeStats
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Arena

505176287Analyzed
3v3 RM · 26d ago on Sep 8, 2026· 53m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
994
+15
🇺🇸 Persians · United States
972
+16
🇲🇽 Vikings · Mexico
907
+20
🇦🇷 Bengalis · Argentina
1001
-18
🇧🇷 Khmer · Brazil
970
-17
956
-34
Player eAPM Actions Feudal Castle Imperial Opening
33 1,773 10:50 15:06 34:19 ⛏ Fast Castle
31 1,677 9:44 15:54 30:46 ⛏ Fast Castle
25 1,332 10:03 17:40 31:06 ⛏ Fast Castle
24 1,291 11:43 19:25 33:18 ⛏ Fast Castle
22 1,198 11:27 19:05 27:20 ⛏ Fast Imperial
19 1,007 14:02 18:15 33:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,595 21,888 16,915 2,520 73,918 81,261
35,580 19,750 10,530 3,470 69,330 75,998
27,670 15,480 17,550 2,150 62,850 86,637
20,180 10,670 23,195 750 54,795 55,687
18,525 11,380 6,870 1,675 38,450 46,168
15,205 10,430 8,050 850 34,535 37,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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