AoeStats
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MegaRandom

506702915Analyzed
3v3 RM · 19d ago on Sep 14, 2026· 40m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Vikings · Estonia
1092
+15
🇪🇪 Sicilians · Estonia
1078
+15
🇪🇪 Lithuanians · Estonia
1041
+17
🇩🇪 Saracens · Germany
1143
-19
🇩🇪 Franks · Germany
1042
-15
🇩🇪 Romans · Germany
997
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,724 10:39 25:14 — ⚔ Skirmisher Rush
41 1,645 14:32 29:49 — ⚔ Archer Rush
30 1,198 13:44 23:59 — ⚔ Fish Boom into Scouts
28 1,113 12:44 21:39 — ⛏ Fast Castle
28 1,112 11:19 28:55 — ⚔ Towers into Fish Boom FC
17 673 12:24 17:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,310 7,749 3,330 4,250 26,639 29,412
11,055 8,584 1,170 1,930 22,739 23,172
9,350 7,730 3,170 1,500 21,750 28,643
7,400 8,495 4,260 1,000 21,155 22,739
8,035 5,900 1,360 1,025 16,320 17,574
7,005 5,039 1,960 850 14,854 20,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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