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Black Forest

513188538Analyzed
4v4 RM · 4d ago on Oct 12, 2026· 46m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
855
+10
🇨🇳 Turks · China
818
+11
🇮🇳 Bohemians · India
746
+14
🇨🇳 Britons · China
731
+14
vs
🇵🇱 Teutons · Poland
800
-17
🇺🇸 Spanish · United States
744
-14
🇮🇹 Japanese · Italy
658
-10
🇮🇹 Vietnamese · Italy
595
-8
Player eAPM Actions Feudal Castle Imperial Opening
35 1,623 13:17 20:23 32:59 ⛏ Fast Castle
24 1,094 15:04 23:16 31:30 ⛏ Fast Castle
22 1,016 11:34 15:32 38:36 ⛏ Fast Castle
19 882 12:05 20:55 34:27 ⛏ Fish Boom FC
15 705 16:30 25:17 32:26 ⛏ Fish Boom FC
14 661 11:24 16:58 31:06 ⛏ Fast Castle
14 640 21:13 29:30 44:45 ⛏ Fast Castle
9 415 13:37 23:34 44:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,255 11,025 9,785 3,650 49,715 53,964
17,340 18,460 9,605 2,575 47,980 63,613
15,810 15,778 9,215 1,225 42,028 53,794
11,200 16,961 8,800 2,800 39,761 51,155
14,420 8,950 10,040 1,930 35,340 38,013
12,425 10,540 3,940 1,740 28,645 37,578
13,075 9,457 1,960 1,240 25,732 29,232
11,830 9,015 3,300 1,500 25,645 26,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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