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Black Forest

512124787Analyzed
4v4 RM · 9d ago on Oct 8, 2026· 54m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
25 1,350 13:00 22:33 33:27 ⛏ Fast Castle
20 1,118 15:23 23:18 42:59 ⛏ Fish Boom FC
17 932 10:51 15:43 29:25 ⛏ Fast Castle
16 885 10:39 20:26 35:44 ⛏ FC into Fish Boom
13 688 18:18 28:39 — ⛏ Fast Castle
13 724 13:05 21:33 32:59 ⛏ Fast Castle
13 738 19:30 27:37 41:34 ⛏ Fast Castle
10 531 13:10 28:13 46:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,520 24,656 13,990 2,785 57,951 76,023
25,400 20,875 7,540 3,030 56,845 84,611
12,465 21,000 15,525 5,610 54,600 70,714
22,775 19,950 8,390 200 51,315 83,357
25,290 13,025 7,310 3,155 48,780 50,958
16,080 12,707 5,460 1,600 35,847 51,602
13,545 10,108 6,530 3,665 33,848 36,138
10,805 9,699 2,335 1,600 24,439 29,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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