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Black Forest

511466519Analyzed
4v4 RM · 13d ago on Oct 5, 2026· 87m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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859
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814
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792
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vs
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816
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Player eAPM Actions Feudal Castle Imperial Opening
35 3,093 12:28 20:31 34:09 ⛏ Fast Castle
24 2,082 14:22 18:19 37:24 ⛏ Fast Castle
21 1,873 12:21 17:53 32:36 ⛏ Fast Castle
18 1,566 14:51 28:47 49:05 ⛏ Fast Castle
17 1,461 16:43 22:08 26:13 ◆ FC into Fast Imp
14 1,207 15:40 21:12 39:27 ⛏ Fast Castle
11 1,008 12:39 18:05 34:44 ⛏ Fast Castle
9 778 10:54 18:08 34:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
87,055 22,364 18,965 4,405 132,789 157,291
58,440 31,871 24,920 4,460 119,691 170,789
31,030 48,301 25,315 6,315 110,961 116,197
48,045 25,007 21,295 6,725 101,072 137,932
15,940 40,710 27,935 1,660 86,245 107,391
34,565 9,475 27,435 3,535 75,010 81,922
29,275 22,864 15,540 3,735 71,414 81,501
26,095 12,058 9,545 1,000 48,698 63,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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