AoeStats
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Black Forest

508955487Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 31m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
1056
+15
🇫🇮 Khmer · Finland
1037
+16
🇩🇪 Saracens · Germany
1036
+16
🇫🇮 Maya · Finland
992
+18
🇦🇷 Slavs · Argentina
1060
-17
🇺🇸 Celts · United States
1050
-17
🇲🇽 Khmer · Mexico
1039
-16
🇹🇼 Danes · Taiwan
1004
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 897 11:45 19:52 — ⚔ Archer Rush
21 656 16:29 26:53 — ⛏ Fast Castle
20 632 11:42 16:21 — ⛏ Fast Castle
18 568 10:51 15:19 — ⛏ Fast Castle
17 532 13:42 24:22 —
16 525 12:37 16:46 — ⛏ Fast Castle
10 322 13:34 22:07 — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,680 7,334 1,640 2,900 22,554 26,846
7,475 9,229 5,300 200 22,204 23,295
9,870 7,185 3,070 1,045 21,170 25,728
5,575 8,865 3,540 0 17,980 21,569
6,705 3,349 980 1,110 12,144 12,814
5,390 3,927 1,355 1,095 11,767 11,743
5,600 4,588 350 1,065 11,603 14,436
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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