AoeStats
← Radiant Mind

Yucatan

512935451Analyzed
2v2 RM · 9d ago on Oct 11, 2026· 34m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Georgians · Türkiye
1575
+14
🇨🇳 Malians · China
1499
+17
vs
🇩🇪 Slavs · Germany
1535
-16
🇩🇪 Inca · Germany
1522
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 1,837 9:24 13:48 31:22 ⛏ Fast Castle
47 1,594 9:04 18:49 — ⚔ Archer Rush
33 1,131 8:52 20:57 — ⚔ Scout Rush
31 1,069 10:58 15:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,860 8,555 6,215 2,260 37,890 42,651
11,135 5,652 2,955 200 19,942 20,650
9,790 5,184 400 1,130 16,504 18,576
5,400 6,552 3,420 310 15,682 18,051
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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