AoeStats
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Black Forest

511579801Analyzed
3v3 RM · 13d ago on Oct 5, 2026· 47m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Georgians · Germany
1020
+14
🇩🇪 Khmer · Germany
974
+16
🇩🇪 Franks · Germany
908
+19
vs
🇿🇦 Huns · South Africa
991
-17
🇩🇪 Bohemians · Germany
985
-17
🇬🇧 Goths · United Kingdom
942
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,141 13:05 17:51 34:18 ⛏ Fish Boom FC
21 974 11:03 15:17 34:39 ⛏ Fast Castle
20 949 13:09 24:10 44:47 ⛏ Fish Boom FC
18 854 12:09 14:50 43:55 ⛏ Fast Castle
15 701 15:05 20:38 40:21 ⛏ Fast Castle
10 481 11:50 18:28 40:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,660 26,650 10,515 2,805 62,630 66,946
25,870 10,830 11,730 3,050 51,480 65,397
15,695 14,796 4,625 2,475 37,591 38,990
15,225 8,584 7,305 2,235 33,349 37,368
14,520 7,382 4,495 1,575 27,972 38,804
12,420 8,466 5,120 1,545 27,551 28,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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