AoeStats
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Arena

510267286Analyzed
4v4 RM · 19d ago on Sep 30, 2026· 42m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1554
+12
🇨🇳 Khitans · China
1500
+14
🇨🇳 Varangians · China
1441
+16
🇨🇳 Danes · China
1429
+17
vs
🇨🇳 Franks · China
1474
-16
🇩🇪 Turks · Germany
1451
-15
🇨🇿 Khmer · Czechia
1441
-14
🇻🇳 Teutons · Vietnam
1433
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 2,644 10:03 13:39 31:30 ⛏ Fast Castle
56 2,374 10:52 14:58 36:55 ⛏ Fast Castle
48 2,057 9:03 17:28 34:40 ⛏ Fast Castle
45 1,923 10:51 15:06 28:33 ⛏ Fast Castle
33 1,405 10:37 14:18 31:11 ⛏ Fast Castle
30 1,294 8:32 27:08 — ⚔ Towers FC
27 1,142 10:15 14:20 27:39 ⛏ Fast Castle
24 1,015 9:56 13:47 27:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,755 16,070 13,795 950 60,570 63,701
29,060 20,145 9,145 1,050 59,400 60,115
26,295 11,245 16,335 1,700 55,575 68,094
15,450 22,960 13,115 2,285 53,810 55,641
23,590 17,120 9,060 2,505 52,275 70,044
17,905 10,706 7,510 1,890 38,011 44,429
13,575 10,155 1,435 1,995 27,160 30,552
10,570 6,507 5,055 1,400 23,532 24,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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