AoeStats
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African Clearing

517224323Analyzed
4v4 RM · 8d ago on Oct 29, 2026· 59m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Vietnamese · Greece
1464
+6
🇬🇷 Berbers · Greece
1447
+7
🇬🇷 Huns · Greece
1046
+52
🇬🇷 Mongols · Greece
1015
+22
vs
🇩🇪 Dravidians · Germany
1219
-16
🇩🇪 Malay · Germany
1210
-14
🇹🇷 Inca · Türkiye
1204
-14
🇬🇧 Saxons · United Kingdom
1138
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 3,385 12:13 21:27 36:55 ⚔ Scout Rush
49 2,892 12:28 22:15 46:46 ⚔ Skirmisher Rush
42 2,471 14:06 21:40 39:18 ⛏ Fast Castle
28 1,660 11:04 20:30 51:52 ⛏ Fast Castle
22 1,331 13:12 16:56 31:06 ⛏ Fast Castle
17 1,035 12:34 24:49 34:31 ⛏ Fish Boom FC
15 902 16:01 26:43 40:59 ⚔ Fish Boom into Skirms
15 902 15:08 19:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,375 21,788 24,765 1,860 90,788 107,578
26,525 20,875 22,735 3,800 73,935 89,197
33,905 14,274 19,110 1,785 69,074 75,136
17,000 22,181 16,435 3,245 58,861 62,717
27,660 16,605 6,080 1,680 52,025 57,566
20,350 15,310 10,125 1,800 47,585 56,012
12,925 11,535 3,260 905 28,625 33,320
6,425 6,420 1,560 1,500 15,905 18,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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