AoeStats
← Dvnielsiii

Nomad

513445140Analyzed
4v4 RM · 3d ago on Oct 13, 2026· 48m 48s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
1507
+16
🇨🇳 Berbers · China
1505
+16
🇨🇳 Ethiopians · China
1487
+17
🇩🇪 Chinese · Germany
1444
+19
vs
🇨🇿 Portuguese · Czechia
1676
-23
🇸🇰 Huns · Slovakia
1484
-16
🇨🇿 Jurchens · Czechia
1477
-16
🇨🇿 Bengalis · Czechia
1417
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,525 14:58 18:33 32:01 ⚔ Fish Boom FC into Scouts
46 2,222 15:22 19:55 37:40 ⛏ Fish Boom FC
42 2,030 14:11 18:53 35:45 ⛏ Fish Boom FC
39 1,897 12:39 16:52 33:40 ⛏ Fish Boom FC
36 1,771 13:28 17:47 — ⛏ Fish Boom FC
34 1,661 14:22 19:49 37:52 ⛏ Fish Boom into Fire Galleys FC
25 1,229 13:35 17:18 40:17 ⛏ Fish Boom FC
23 1,138 13:31 17:13 32:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,420 15,801 15,455 6,035 62,711 67,210
22,670 17,750 10,450 2,525 53,395 61,522
21,455 16,480 9,845 4,415 52,195 57,184
14,560 20,511 8,590 3,355 47,016 49,668
12,860 17,300 7,975 2,635 40,770 41,939
15,790 14,041 4,670 825 35,326 35,341
10,425 15,040 8,485 700 34,650 35,338
13,445 10,741 4,570 1,800 30,556 32,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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