AoeStats
← Dvnielsiii

Nomad

513430959Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 23m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Japanese · Hong Kong SAR China
1747
+11
🇭🇰 Wu · Hong Kong SAR China
1644
+15
🇭🇰 Maya · Hong Kong SAR China
1644
+15
🇬🇧 Mapuche · United Kingdom
1458
+23
vs
🇨🇿 Hindustanis · Czechia
1717
-20
🇹🇼 Turks · Taiwan
1648
-17
🇨🇳 Franks · China
1613
-16
🇨🇿 Teutons · Czechia
1501
-11
Player eAPM Actions Feudal Castle Imperial Opening
69 1,609 13:31 17:53 — ⛏ Fish Boom into Fire Galleys FC
53 1,237 15:30 19:18 — ⚔ Fish Boom FC into Scouts
48 1,113 14:16 17:38 — ⚔ Fish Boom into Scouts FC
45 1,045 14:23 18:01 — ⛏ Fish Boom FC
39 904 11:48 20:14 — ⛏ Fish Boom into Galleys into Fire Galleys FC
37 868 13:28 17:02 — ⛏ Fish Boom FC into Fire Galleys
33 771 13:28 17:36 — ⛏ Fish Boom FC
22 518 14:13 19:09 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,900 7,393 2,740 100 14,133 13,494
4,500 6,525 1,355 375 12,755 13,685
4,560 6,085 1,720 240 12,605 12,300
5,600 5,352 400 600 11,952 12,523
5,165 5,055 1,075 200 11,495 10,954
4,350 5,173 1,450 200 11,173 10,881
3,750 4,415 1,355 750 10,270 9,421
3,125 2,620 525 355 6,625 6,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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