AoeStats
← Dvnielsiii

Arabia

513422752Analyzed
4v4 RM · 2d ago on Oct 13, 2026· 56m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Malay · Czechia
1703
+14
🇨🇦 Italians · Canada
1694
+14
🇨🇴 Persians · Colombia
1627
+17
🇪🇸 Franks · Spain
1529
+21
vs
🇷🇴 Bulgarians · Romania
1747
-20
🇩🇪 Cumans · Germany
1726
-20
🇩🇪 Saxons · Germany
1710
-19
🇩🇪 Huns · Germany
1388
-7
Player eAPM Actions Feudal Castle Imperial Opening
82 4,639 8:53 25:30 47:56 ⚔ Scout Rush
74 4,172 8:24 24:42 49:55 ⚔ Archer Rush
67 3,800 9:03 27:45 52:59 ⚔ Archers into Skirms
64 3,650 8:46 23:43 36:45 ⚔ Archer Rush
64 3,598 8:52 20:45 42:52 ⚔ Scout Rush
54 3,085 8:25 25:25 44:20 ⚔ Archer Rush
51 2,878 8:35 23:12 42:01 ⚔ Scout Rush
42 2,392 8:46 24:32 47:19 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
45,915 26,627 20,950 2,285 95,777 100,054
36,940 13,359 21,195 2,840 74,334 75,024
40,505 14,910 12,470 4,115 72,000 73,464
24,530 26,753 15,140 3,620 70,043 77,193
33,520 11,916 16,975 3,560 65,971 67,152
22,820 21,763 13,730 4,110 62,423 69,591
23,625 21,565 10,170 1,075 56,435 58,249
10,985 15,969 13,195 770 40,919 41,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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