AoeStats
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Arena

513073129Analyzed
2v2 RM · 5d ago on Oct 12, 2026· 55m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
777
+12
🇨🇳 Huns · China
725
+14
vs
🇲🇽 Khmer · Mexico
698
-14
🇵🇪 Franks · Peru
668
-12
Player eAPM Actions Feudal Castle Imperial Opening
19 1,063 11:42 17:30 37:25 ⛏ Fast Castle
18 1,011 9:54 22:28 37:24 ⛏ Fast Castle
17 960 11:49 18:40 33:29 ⛏ Fast Castle
9 502 13:23 28:24 43:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,255 14,630 16,120 200 59,205 90,503
18,095 16,625 11,815 1,600 48,135 57,127
20,125 12,135 10,135 1,500 43,895 53,964
21,965 7,225 11,675 850 41,715 66,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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