AoeStats
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Arena

513069724Analyzed
2v2 RM · 6d ago on Oct 12, 2026· 28m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
790
+15
🇦🇷 Bulgarians · Argentina
773
+16
vs
🇨🇳 Cumans · China
794
-17
🇨🇳 Huns · China
739
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,202 11:36 15:36 — ⛏ Fast Castle
25 706 11:38 25:18 — ⚔ Scout Rush
21 600 11:25 15:38 — ⛏ Fast Castle
13 378 8:59 19:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,075 4,770 1,410 750 11,005 13,611
5,890 2,955 860 200 9,905 12,953
4,410 3,375 525 175 8,485 10,668
3,225 4,070 585 200 8,080 9,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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