AoeStats
← Nakoda

Arena

519633035Analyzed
4v4 RM · 4d ago on Nov 8, 2026· 36m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Inca · China
704
+11
🇨🇳 Inca · China
692
+18
🇦🇷 Aztecs · Argentina
669
+12
🇮🇳 Dravidians · India
499
+17
vs
🇷🇺 Goths · Russia
672
-16
🇹🇷 Britons · Türkiye
612
-15
🇹🇷 Inca · Türkiye
577
-13
🇷🇺 Danes · Russia
398
-8
Player eAPM Actions Feudal Castle Imperial Opening
32 1,189 11:04 14:38 29:05 ⛏ Fast Castle
23 862 11:31 17:34 34:09 ⛏ Fast Castle
22 824 10:48 22:29 — ⚔ Champis FC
20 729 11:33 21:17 32:27 ⛏ Fast Castle
14 514 13:59 23:11 31:05 ⛏ Fast Castle
11 403 10:18 20:59 — ⛏ Fast Castle
5 201 13:10 25:26 — ⛏ Fast Castle
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
18,440 9,570 5,825 3,700 37,535 45,122
14,245 10,090 4,440 3,550 32,325 37,589
13,540 11,970 3,905 950 30,365 33,047
10,275 5,885 1,850 850 18,860 23,246
6,875 4,885 1,820 1,400 14,980 16,251
6,075 4,955 550 1,500 13,080 15,478
3,500 2,435 350 0 6,285 8,901
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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