AoeStats
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Arabia

514408541Analyzed
3v3 RM · 1d ago on Oct 17, 2026· 59m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1048
+13
🇬🇧 Spanish · United Kingdom
1012
+14
🇬🇧 Poles · United Kingdom
973
+16
vs
🇲🇽 Japanese · Mexico
1036
-16
🇺🇸 Huns · United States
967
-14
🇲🇽 Mongols · Mexico
934
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,918 11:42 24:27 49:10 ⚔ Drush into Scouts
42 2,490 11:13 17:03 56:49 ⛏ Fast Castle
27 1,629 9:58 21:42 38:23 ⚔ Drush
27 1,590 13:51 31:14 51:30
26 1,550 11:24 24:24 44:04 ⚔ Scout Rush
25 1,499 11:12 25:00 39:04 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,355 12,301 13,965 2,700 54,321 63,275
26,135 7,660 15,245 3,405 52,445 57,300
21,395 17,290 9,810 2,150 50,645 57,803
18,560 14,278 12,065 2,500 47,403 53,916
17,865 16,619 6,405 650 41,539 43,516
10,520 9,459 4,445 970 25,394 26,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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