AoeStats
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Arena

513100423Analyzed
4v4 RM · 6d ago on Oct 12, 2026· 47m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
1030
+15
🇨🇦 Slavs · Canada
1029
+15
🇫🇷 Huns · France
1014
+16
🇺🇸 Teutons · United States
1012
+16
vs
🇲🇽 Georgians · Mexico
1053
-17
🇲🇽 Turks · Mexico
1042
-18
🇺🇸 Goths · United States
981
-14
🇲🇽 Spanish · Mexico
947
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,707 10:28 17:15 33:15 ⛏ Fast Castle
28 1,319 10:54 16:50 39:45 ⚔ Scout Rush
25 1,193 10:50 15:08 40:17 ⛏ Fast Castle
23 1,097 10:35 14:36 — ⛏ Fast Castle
22 1,037 10:26 15:02 30:37 ⛏ Fast Castle
20 957 12:32 18:10 41:15 ⛏ Fast Castle
18 867 12:02 16:57 22:19 ◆ FC into Fast Imp
14 636 10:42 15:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,325 15,275 10,785 2,250 54,635 58,499
24,770 10,715 15,845 1,000 52,330 66,428
21,630 16,680 12,315 950 51,575 56,133
14,960 15,140 6,880 2,150 39,130 46,483
13,175 11,280 2,240 745 27,440 33,553
11,375 8,140 7,840 50 27,405 29,651
9,975 7,538 2,640 2,285 22,438 22,973
5,975 5,865 1,555 620 14,015 14,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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